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Product Design · A Field Guide

Design Methodologies

Six ways to make a product, grouped by the one question behind them all — how much do you already know, and how fast must you learn? Compare them below, then open any method to walk its process step by step.

Six ideas over time

When each approach emerged and how long it's endured — the plan-driven default of 1970, then a burst of learning- and adapt-first methods in the 2000s. Select a method to expand it, or open its full process.